(Senior) Software Engineer (Rust / Real-Time Systems) (m/w/d)
SensitHaptics
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About SensitHaptics
SensitHaptics builds the leading haptics technology for immersive gaming and professional sim racing. Our proprietary Metahaptics technology combines real-time data processing, low-latency audio/haptics generation and tightly integrated hardware control to deliver industry-leading immersion.
Our software stack runs close to the system, processes telemetry and simulation data in real time, and drives haptic hardware with extremely low latency. This is not a typical app role. It is systems engineering applied to gaming.
The Role
We are looking for an experienced software engineer to work on our Windows-based core software stack.
You will maintain and extend existing simulation integrations and implement new ones end-to-end. You will work primarily in Rust, with occasional React work for UI adjustments (~90% Rust / systems work and ~10% UI).
You will operate with a high degree of independence and ownership.
TASKS
- Design, implement and maintain real-time, low-latency software components in Rust
- Process and analyze live data streams from simulations and games (UDP, shared memory, custom protocols)
- Implement low-level audio and haptics signal generation
- Develop and optimize multi-threaded systems with strict latency and stability requirements
- Maintain and extend existing Windows-only implementations; build new integrations independently
- Write integration and end-to-end tests for complex, real-time systems
- Help maintain and improve the CI/CD pipeline
- Occasionally implement small UI changes in React (Tauri frontend)
- Collect feedback from the community and incorporate it into feature improvements
Our Tech Stack
- Rust (core systems, real-time processing)
- Tauri with React frontend
- Low-level audio / haptics generation
- Real-time data ingestion (UDP, shared memory, proprietary protocols)
- Multithreaded programming
- Turso / SQLite
- Mono-repository
- Windows (primary and currently only supported platform)
REQUIREMENTS
Required Skills & Experience
- Professional Rust experience, or 5+ years with compiled languages (C/C++/C#/ Zig etc.)
- Deep understanding of multithreading, concurrency models and synchronization
- Strong intuition for low-latency systems and performance trade-offs
- Experience with integration and E2E testing in non-trivial systems
- Comfortable working on Windows-specific software
- High level of independence, reliability and engineering discipline
Strong Plus Points
- Experience with sim racing, racing telemetry or simulation data
- Windows driver or low-level Windows API experience, especially related to audio
- Deep understanding of Windows system internals
- Background in audio engineering, DSP or haptics
- Experience building performance-critical desktop applications
BENEFITS
- Work on real systems software, not CRUD or dashboards
- Ownership over critical parts of a market-leading haptics platform
- Extremely short decision paths and direct collaboration with founders and hardware teams
- Hybrid work setup with flexibility
- A product used by highly demanding, technically sophisticated users
- No hype, no politics, no bullshit – just hard engineering problems
If you enjoy low-level systems work, care about latency, and want to build software that people can physically feel, we want to hear from you.
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Job-ID.: 28911499
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